The sound design for video games minor groups related required and elective courses in order to prepare an electronic production and design student for a professional career as an audio lead and/or audio designer for video games. To prepare for such a career path, a student must master a variety of advanced sound design, synthesizer programming, digital signal processing (DSP), and sampling techniques, audio recording and manipulation (including dialog production, Foley, and music cue editing and placement), sound layering, and mixing audio elements for stereo and surround playback. A student must also learn how to conceive, design, build, and test interactive audio systems and routines, and develop skills in audio implementation, the unique process of integrating and triggering sound effects and music layers in a nonlinear environment such as a video game, as opposed to the fixed, linear timelines found in film and television formats. Video game production at the professional level requires members of a creative team to adhere to long arcs of milestone-based project management, strict deadlines, professionalism, and effective communication skills in a pressure-filled environment. The sound design for video games minor provides immersive instruction in all these creative and technical areas, and is ideally suited for the electronic production and design major who wishes to sub-specialize in this vibrant and ascendant segment of the music profession.
This minor is open to electronic production and design majors only.
Students must complete the following coursework before beginning the minor and follow the regular declaration of minor procedure as outlined in the Registration Guide. This minor is managed by the Electronic Production and Design Department.
- EP-220: Studio Technologies (2 credits)
- EP-223: Modular Functions and Signal Flow (2 credits)
- EP-225: Control Systems in Electronic Production (2 credits)
- EP-320: Digital Mix Techniques (2 credits)
- EP-321: Control Systems in Advanced Production (2 credits)
- EP-322: Advanced Sound Design Techniques (2 credits)
Upon completion of the program, students will:
- record, edit, process, and mix all sound elements in an interactive game environment;
- collaborate effectively in creative teams;
- design and implement effective project-based management;
- develop effective strategies for realizing sound-guided gameplay;
- analyze visual events, and provide convincing sound support; and
- design simple interactive systems that integrate audio and control elements.
12 credits (six courses) required for the minor.
Required Courses (10 credits):
- EP-341: Programming in Max (2 credits)
- EP-351: Advanced Studies in Digital Sampling Techniques (2 credits)
- EP-381: Digital Audio Production and Design (2 credits)
- MTEC-321: Music and Sound Production for Games (2 credits)
- MTEC-421: Audio Implementation for Video Games (2 credits)
Elective Courses (2 or 3 credits; choose one from the following):
- EP-337: Csound: Sound Design and Composition (2 credits)
- EP-353: Audio Programming in C (2 credits)
- EP-410: Audio for Virtual Reality and Immersive Environments (2 credits)
- EP-413: Digital Signal Processing: Composition and Sound Design (2 credits)
- EP-414: Digital Signal Processing for Music Production and Postproduction (2 credits)
- EP-432: Procedural Sound Design (2 credits)
- LMSC-261: Introduction to Computer Programming (3 credits)
- MTEC-340: Game Programming with Unity 3D (2 credits)