Hexany Audio

Game Audio Production Studio

Formed in 2012 by a team of Berklee graduates, Hexany Audio specializes in music production, sound design, and voice-over for video games. Located in Los Angeles, the company has completed successful audio projects for clients such as Disney, Activision, Ubisoft, Google, Nike, Coca-Cola, Tencent, and many more. Hexany's video game and virtual reality work includes Assassin's Creed Syndicate, Disney Infinity, John Wick Chronicles, Moonlight Blade, and Blade Runner: Revelations.

Co-owned today by audio director Richard Ludlow B.M. ‘14 and lead composer Matthew Carl Earl, the founding Berklee alumni included Ludlow, Richard Gould B.M. ’13 (who has worked with SEGA, Skywalker Sound, DreamWorks, AMC Theatres, Regal Cinemas, and more, in addition to work on several major motion pictures, including The Post, Sing, and Creed), Juan Cortés B.M. '13 (whose film work includes Angry Birds, Neruda, Loving Pablo, and more), and Andy Forsberg B.M. ’13 (whose clients have included Lifetime, Discovery Channel, HBO, Animal Planet, A&E, and more). The team has also included David Tangney B.M. ‘15.

Hexany continues to employ several Berklee alumni in a variety of roles, including Jason Walsh B.M. ’14 (who has worked as a sound designer on games such as Kubo and the Two Strings: Moon Beast Brawl and King’s Quest), Nick Tomassetti B.M. ’16, and Vinicius Pippa B.M. ‘17.

Explore samples of Hexany Audio's work.