Scoring for Interactive Media

Course Number
GAIM-371
Description

This course features applied approaches to scoring for video games and continues the foundations learned in GAIM-271, Introduction to Game and Interactive Media Scoring. Building on the concepts of harmony and emotion, composers apply a combination of skills learned previously. It prepares students for entry-level work at a game development company or as a freelance game music professional and presents a solid compositional understanding of typical game music workflow and approaches to scoring video games. An introduction to middleware tools such as FMOD and/or Wwise further builds upon the composers’ understanding of interactive workflows. Basic use and understanding of common game engines such as Unity or Unreal help composers to better integrate with game development teams.

Instructors and peers offer constructive criticism and critiques to improve compositions through exercises in compositional theory, writing mechanics and modern approaches to interactive and adaptive scoring in video games. This intensive scoring course meets twice a week including weekly or biweekly scoring assignments, collaboration projects with other universities (when available), and recording sessions in the Berklee studios.

Credits
3
Prerequisites
GAIM-271, AR-111 or AR-123, CM-212, and either HR-212, HR-214, HR-216; and either COND-212, COND-222, or COND-217; and one of the following SCRN-202, CW-191, EP-225, MP-113, MP-225, MTEC-214, SW-161, or SW-191
Required Of
GAIM majors
Electable By
All B.M. and P.D. majors
Major Elective for
Film Scoring
Semesters Offered
Fall, Spring, Summer
Location
Boston
Department
FILM
Course Chair
Sean McMahon
Courses may not be offered at the listed locations or taught by the listed faculty for every semester. Consult my.berklee.edu to find course information for a specific semester.