Programming Indie Game Sound
Success in the Indie Games industry often requires game audio professionals to execute multiple facets of a project. To do this, game audio sound designers must have a high degree of expertise in the underlying game engine, its inner subsystem, common middleware solutions, and other components. These tools, along with proficient programming abilities rooted in Object-Oriented Programming (OOP) principles, allows the development of scalable, flexible, and robust game systems, which in turn enhance the player’s sense of immersion and symbiotic gameplay relationships.
Working with Unity and C#, this course introduces fundamental OOP concepts in the context of game development. Additionally, the course explores audio implementation through middleware used commonly across the Indie Games industry. Through readings, programming exercises, and by building games of increasing complexity, students will learn what game engines can do and how they do it. By the end of the course, students will have developed a 2D arcade style game, as well as a 3D game or virtual audiovisual installation.