Composing Music for VR/AR/XR

Course Number
GAIM-265
Description

In today’s world of fast-paced technological innovations, composers have a growing number of options for presenting themselves and their music. There are expanding opportunities to collaborate with visual artists in the new medias that encompass virtual reality, augmented reality, and mixed realities. This course provides the context for how to work with a client in these trailblazing realities, while also providing practical training to connect a composer’s musical vision to a technologized world. This course prepares composers to fully leverage these new realities as viable working environments. Students compose music for existing VR/AR/XR projects as a way to understand the potential of these new spaces. Students then begin to envision and cultivate their own music as the primary artistic expression within any of the new reality worlds. We currently see and hear music appearing in VR/AR/XR and 360 spaces in the form of video games, journalism, music videos, art installations, and more. Composers need to understand the varying applications and be able to develop their music to fully exercise the potential in each of these spaces. This course is about composers harnessing and taking advantage of the technology and tools that are already transforming art and music.

Credits
2
Prerequisites
AR-111 or AR-123, CM-211, and either HR-211, HR-213 or HR-215 and one of the following CW-191, EP-225, SCRN-202, MTEC-112, MP-113, MP-225, PW-161, or SW-151
Required Of
None
Electable By
All
Major Elective for
Contemporary Writing and Production
Film and Media Scoring
Semesters Offered
Fall, Spring
Location
Boston
Department
FILM
Course Chair
Sean McMahon
Taught By
Courses may not be offered at the listed locations or taught by the listed faculty for every semester. Consult my.berklee.edu to find course information for a specific semester.