This course uses existing video game projects to provide context for implementing music and sound in the Unity3D game engine. Students will learn the basics of working in Unity as they become familiar with its graphical interface and underpinning technologies. The assignments build skills to better understand best practices when utilizing the native audio functionality of Unity. In a variety of game contexts, students will more fully recognize interactivity within Unity with the goal of designing and implementing audio hooks into game environments. Additionally, students will explore the challenges of implementing basic adaptive music functionality in a game setting. No prior programming experience required.
All B.M. and P.D. students
Fall, Spring, Summer