Alum

Caio Miguel Jiacomini

Position
Assistant Professor
Affiliated Departments

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Caio Miguel Jiacomini is a video game sound designer and audio software developer. He’s comfortable with the whole game audio pipeline, from creative sound design to audio programming. He has been a gamer since he got a PlayStation One for Christmas as a child and, since then, has fallen in love with the profound impact that audio has on the gaming experience.

During his time at Psyonix, he worked on seasons 11 and 12 of Rocket League. He designed and implemented sound effects for flagship seasonal content, did sound for trailers, and even developed proprietary audio software for the company.

Beyond that, he has worked with teams of all shapes and sizes, from being a contractor at AAA studios to collaborating with solo developers, helping people and studios bring their games to life with sound.

He was born in São Paulo, Brazil, where he started studying music at the age of 10 with an acoustic guitar handcrafted by his own grandfather. In 2017, he moved to the U.S. to pursue a bachelor's degree from Berklee College of Music. He also develops his own synthesizers for fun and is a co-organizer of the Game Audio Boston meetup group.

Career Highlights
  • Sound design work for games, including Rocket League, Lynked: Banner of the Spark, Re:Awaken, and Apex Rush
  • Developed a proprietary Wwise plugin for Psyonix
  • Published two papers at the 6th International Csound Conference: "New Utility Classes for Developers and Sound Designers in CsoundUnity" and "Developing Cabbage Plugins for Composition and Sound Design"
  • Co-organizer of Game Audio Boston
Awards
  • Game Audio Network Guild Scholarship
In Their Own Words
I want students to come away from my classes with a heightened curiosity and perspective about their future in the games industry. There are so many career paths and so much work that goes into creating the soundscape for a video game and I really love when students realize, "Oh, I can actually do that?" There's a lot of space in this industry and I want to help students find their niche by fostering their curiosity and honing their skills.

I've performed a variety of roles in the industry, namely as a composer, sound designer, technical audio designer, and audio programmer. I've also worked on projects of all shapes and sizes, from big AAA titles to small indie games. This has given me a lot of perspective which I can impart on students about how the industry operates, the quality bar they should aim to reach as professionals, and what employers look for when hiring to fill a role.