Games for Change Design Workshop

Course Number
MTEC-281
Description

This course is a hybrid theory and practice workshop in critical game design. Students will play, analyze, research, and design games through the lens of the current socio-political environment. Video games will be the primary focus, but board games, card games, and even playground games will be studied as well. The course will take students through the fundamental “grammar” of game design (rules, actions, and interactions) all the way through advanced topics including narrative elements, systems design, ethnography, and games for change (games based on real-world issues like climate changes, racism, and mass incarceration). Students will also walk away with analysis skills and strategies for creating a game design document. While the primary mode of learning will be through “play” and class discussion, students will also be reading and discussing current literature in the field of critical game design, presenting original analyses on a game of their choice, and practicing game design skills in a workshop setting. Ultimately students will leave this course with a broad understanding of the field of game design, critical analysis skills, as well as a game design document and prototype of an original game. 

Credits
2
Prerequisites
LMSC-261, EP-223, or GAIM-271
Required Of
None
Electable By
ELPD and GAIM majors
Major Elective for
Electronic Production and Design
Semesters Offered
Fall, Spring
Location
Boston
Department
ELPD
Course Chair
Michele Darling
Courses may not be offered at the listed locations or taught by the listed faculty for every semester. Consult my.berklee.edu to find course information for a specific semester.