Music and Web3

Course Number
ICE-335
Description

This course examines first-hand the ways in which technology is disrupting the new media industry, including how new tech platforms can be harnessed to impact the future of music consumption, and the impact of music on the adoption of new technologies. Students learn the product design process, and put their music-thinking skills into practice by experiencing what it takes to conceive, design, and prototype an actual product in the new media industry. Students learn the process and methods for product design and development through researching and collaborating in interdisciplinary teams, with guidance from Berklee faculty, as well as industry leaders. Student teams build new music-related technological applications and products, and assess their work through open-ended questions and user observation. Students leave with hands-on experience on prototyping responsive solutions, and receive valuable feedback and coaching on their work through real-world industry partners.

Credits
2
Prerequisites
None
Required Of
None
Electable By
All B.M. and P.D. students
Major Elective for
Music Business
Semesters Offered
Fall, Spring
Location
Boston
Department
MBUS
Course Chair
Tonya Butler
Taught By
Courses may not be offered at the listed locations or taught by the listed faculty for every semester. Consult my.berklee.edu to find course information for a specific semester.