Advanced Mixing for Interactive Media

Course Number

Building on the skills learned in GAIM-372, students will focus on what is required for industry standard interactive mixes. Moving from stereo to surround and 360 environments, mixes will encompass the full workflow from asset implementation through associated game parameters, the audio profiler, optimization strategies, and delivery specifications and expectations. Both traditional in-the-box mixing strategies will be presented as well as in-engine mixing capabilities.

All mixes are drawn from existing projects and asset groups encompass music, sound design, ambiences, and dialogue. In-engine mixing with associated functionality such as sidechains, ducking, dynamic game engine audio mixers, and optimization will be connected to aesthetics and gameplay. Multiple sound engines will be demonstrated

GAIM-371, GAIM-372, and GAIM-381
Required Of
GAIM majors
Electable By
All B.M. and P.D. students
Major Elective for
Film and Media Scoring
Semesters Offered
Fall, Spring, Summer
Course Chair
Sean McMahon
Taught By
Courses may not be offered at the listed locations or taught by the listed faculty for every semester. Consult to find course information for a specific semester.