Advanced Mixing for Interactive Media
Building on the skills learned in GAIM-372, students will focus on what is required for industry standard interactive mixes. Moving from stereo to surround and 360 environments, mixes will encompass the full workflow from asset implementation through associated game parameters, the audio profiler, optimization strategies, and delivery specifications and expectations. Both traditional in-the-box mixing strategies will be presented as well as in-engine mixing capabilities.
All mixes are drawn from existing projects and asset groups encompass music, sound design, ambiences, and dialogue. In-engine mixing with associated functionality such as sidechains, ducking, dynamic game engine audio mixers, and optimization will be connected to aesthetics and gameplay. Multiple sound engines will be demonstrated