Mixing for Interactive Media
This course is a study of basic mixing in a digital audio workstation (DAW) environment, specifically for the needs of modern video games and adaptive and/or interactive scoring in a project studio. Balance and context of a dynamic mix are explored, and special consideration is given to interactive music design and application. Aesthetics, technical concerns, and delivery to specifications (including stem mixes, audio implementation and session interchange between DAWs) are emphasized.
Composers begin to immerse themselves in the art of crafting an audio mix to support their musical works. Composers learn how to build a better mix beginning with the basics and then moving through amplitude, time, and frequency based effects common in the professional audio industry. Composers complete hands-on exercises that help to illuminate concepts within the course. Students will leverage provided assets as well as projects from their work in GAIM-371 Scoring for Interactive Media and GAIM-381 Audio Foundations of Interactive Media.