Game Design for Composers
Course Number
GAIM-333
Description
This course explores how we tell stories in interactive media. Using the tools of game design and principles of modern drama, students will analyze and create experiences in interactive frameworks that deliver narrative. With a focus on the tools of game design and how player choices intersect with narrative tools — including narrative structures like plot, conflict, and metaphor — students will create various experiences from basic board games, to interactive fiction, to utilizing the Unity game engine to build interactive virtual worlds.
Credits
3
Prerequisites
LENG-111; and MTEC-111, MTEC-122, or MB-101
Required Of
GAIM majors
Electable By
GAIM majors
Semesters Offered
Fall, Spring, Summer
Location
Boston
Department
SFTV
Course Chair
Lucio M. Godoy